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Video Games Generation

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    ardianto's Avatar Full Member
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    Video Games Generation

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    Late of 90's. I was walking with my friend and I saw a group of teen boys in a house terrace. They wore same t-shirts. "Seem like there's an event", I told my friend. "Yes, Play Station football tournament", he replied. I looked at those boys, shake my head and ask myself "Why don't they play real football like me?".

    I was born in late of 1967, it's means I was the 70's decade kid. Like other boys in that time, I played football too. Even me and my friends established our own football club which I played as defender. And not only football, I played other sports too, like bicycle, skateboard, softball, etc.

    Just play?. No!. But I competed in sport competitions. I have competed in dozens sport competitions event in few different branches of sport. And I could feel its benefit. Compete in sport competitions made my mental stronger in facing challenge in life.

    Then have I ever played video games?. Yes! I played sport games that similar as sports which I played in the real life, and I found, sports in video games is different than sport in the real life. In video games I can easily do techniques that very hard, or even impossible to do in the real world. Another example, in video games I can be professional car racer in world class team with first class cars. But in the real life can I easily become car racer like this?.

    Video games is not based on reality, but totally fantasy. Video games deceives the players through showing them that they can do anything easily, can win competition easily, can get success easily. Something that contrast with reality in the real world.

    That's why sometime I am worry about the video games generation, the kids who choose to sunk into virtual world in video games than do real activities in the real world. I notice, they can be proud if they get success in games without they realize that in the real world they cannot get success easily like that.

    Sometime I wonder what will happen to them when they have grown into adult and must live in the real world and must face the competitions in life, like competition in getting a job or competition in business. Will they mentally strong to face these challenges?.
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    Re: Video Games Generation

    Another thing that makes me concerned is, I have found youths who love to play football in video games, very enthusiastic to compete in virtual football tournament, but always have reason to not play real football. Yeah, I see a laziness in this matter, and I didn't see this laziness before the era of video games.
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    Re: Video Games Generation

    There are some video games which encourage bit of both physical and virtual. Have you heard of the "Wii" before? Basically you have the Wii remote, if you want to play tennis, you swing with your hand and it swings in the game too . Sister used to have one previously had lot of fun on it .

    Yes I can understand where you are coming from. Video games these days are much more sophisticated and over stimulating. From my perspective I can see why they are preferring virtual instead of reality. On virtual on a game like GTA for example, you can drive around with your 5 friends from school, shoot anyone, complete freedom. While back in reality hitting a tennis ball isn't up to scratch for them.

    As I mentioned above, sophisticated. Yes video games can teach you a lot of things in fact. Lot of things with the real world too, even there are business type video games to teach you. Educational sector has lot of video games, you can get iPhone apps to teach your kids maths .

    I think it depends on the type of person a lot too. There are some people who go out, do usual activities and also play video games in spare time. But then you have the heavy addicts, who spend 6 hours + a day on the console, yes it's made them a lot lazier.
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    Re: Video Games Generation

    i cant see why you cant have both, played football all my life and been into computers since the c64..

    neither is easy.. as you find out when you get older.

    but as long as you have a passion for something then its not even work.


    ...regularly blame the controller these days.

    ...gave up football when it became politics.

    id say let me run again and you would never find me.. but im being childish.
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    Re: Video Games Generation

    format_quote Originally Posted by فرحان View Post
    On virtual on a game like GTA for example, you can drive around with your 5 friends from school, shoot anyone, complete freedom. While back in reality hitting a tennis ball isn't up to scratch for them.

    Assalaamu alaikum,

    (sad) Oh dear… it is hard to comment on this. Does it not seem sad that shooting someone is mentioned in such a matter-of-fact way and seems like freedom?

    I've recently had to remove the computers from my house to get my children to go out and exercise and socialize more. (smile) And it has been working! They have been playing and enjoying themselves so much.

    Learning apps can be useful, I agree. But overall, I find that my children learn more when there are no computers in the house. When they need to do learning on the computer, they can walk down to the public library. (twinkle) They exercise, meet people and find some enjoyable books… as well as having a bit of fun time on the computer, too.

    May Allah, the Restrainer, Help us find ways to live a life that is balanced and good for us.
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    Video Games Generation

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    Re: Video Games Generation

    format_quote Originally Posted by MuslimInshallah View Post
    (sad) Oh dear… it is hard to comment on this. Does it not seem sad that shooting someone is mentioned in such a matter-of-fact way and seems like freedom?
    Yes this is a very upsetting trend in the modern era. Shooting games like Call Of Duty for example tend to be the most popular. For some people it even may encourage violence in real life as you may have seen on the news before .
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    Re: Video Games Generation

    format_quote Originally Posted by فرحان View Post
    There are some video games which encourage bit of both physical and virtual. Have you heard of the "Wii" before? Basically you have the Wii remote, if you want to play tennis, you swing with your hand and it swings in the game too . Sister used to have one previously had lot of fun on it .
    Why should we play virtual tennis with Wii if we can play real tennis?. Virtual game will never be same as real game. In the real tennis we must often run which we spend much energy, but this is also will train our stamina. Then, can we train our stamina like this in video games, even if we use Wii?.

    Yes I can understand where you are coming from. Video games these days are much more sophisticated and over stimulating. From my perspective I can see why they are preferring virtual instead of reality. On virtual on a game like GTA for example, you can drive around with your 5 friends from school, shoot anyone, complete freedom. While back in reality hitting a tennis ball isn't up to scratch for them.
    I played video games since late of 70's when my father bought me video games machine from early generation, with only few games that would makes the gamers getting bored soon. I follow the evolution of video games. The earlier generation were just an electronic game. But since decade of 90's it started became virtual world that offer alternative of something that we want to do in the real world.

    When I was kid me and my friends established our football club. It's happened in 1978 just after World Cup in Argentina. World Cup made many boys wanted to play football as good as the world class footballer. So, many of them then establish their own teams and started to learn football seriously.

    Nowadays, many boys want to play football like world class footballer. But instead of play real football, many of them choose to play football in video games which they can be proud when make a goal without they realize, make a goal in real football is not as easy as in video games.

    Nowadays video games give alternative for kids who have dream but lazy to do real effort. It's not good for mental development. Different than in my time when the kids had no alternative like this. If they wanted to play football, the only way was threw away laziness and play real football.

    As I mentioned above, sophisticated. Yes video games can teach you a lot of things in fact. Lot of things with the real world too, even there are business type video games to teach you. Educational sector has lot of video games, you can get iPhone apps to teach your kids maths .
    Educational games is preferable by parents, but unfortunately not preferable by the kids.

    I think it depends on the type of person a lot too. There are some people who go out, do usual activities and also play video games in spare time. But then you have the heavy addicts, who spend 6 hours + a day on the console, yes it's made them a lot lazier.
    Everyone is different, of course. There are kids who play video games but still have activities in the real world. But I am so concerned because now I found there are enough much kids who prefer to live in virtual world than in the real world.
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    Re: Video Games Generation

    format_quote Originally Posted by MuslimInshallah View Post
    Assalaamu alaikum,

    (sad) Oh dear… it is hard to comment on this. Does it not seem sad that shooting someone is mentioned in such a matter-of-fact way and seems like freedom?

    I've recently had to remove the computers from my house to get my children to go out and exercise and socialize more. (smile) And it has been working! They have been playing and enjoying themselves so much.

    Learning apps can be useful, I agree. But overall, I find that my children learn more when there are no computers in the house. When they need to do learning on the computer, they can walk down to the public library. (twinkle) They exercise, meet people and find some enjoyable books… as well as having a bit of fun time on the computer, too.

    May Allah, the Restrainer, Help us find ways to live a life that is balanced and good for us.
    Wa'alaikumsalam.

    Violence in video games made my youngest son became aggressive. That's my fault, I didn't aware when I bought games for my oldest son. Then I started to select games, which my sons may play, which should not. But Alhamdulillah, now they rarely play video games after I encourage them to do other activities.

    Yes, I had bad experience with video games as parent. This is one cause why I created this thread.
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    Re: Video Games Generation

    uncle,

    I don't know how to say this, because I experienced this stuff since I was a child and got into it more into my teens. You are correct when you say that violent video games are bad such as GTA. It teaches you to kill anyone you may find and you learn a wide variety of vulgar words(and I was a child at the time) but it wasn't the ONLY game that I played of course, it also came in racing games, fighting games and etc. I come to realization when a guardian told me something about it being bad(GTA), of course I ignored it(while I drove off in my stolen vehicle, in the game of course!) but after a certain amount of time(like 4 years?) and what moral values that had been thought to be by my parents, guardian and teachers I decided to leave the game after a couple of years. It is difficult to run away from a game for a child, or stop playing it once you are addicted, they need time to understand it, forcing it isn't better either, but I don't know I'm not a parent and I was never forced to stop playing by my parents(except when my siblings want to play the playstation) but they advise me to play outside or go stare at the natural beauty of the world and so I did(sometimes).

    Regarding the youth who don't want to play football in reality, really comes down just to laziness. Although it looks easy to make tricks in football games such as FIFA or PES, it is very difficult to pull those moves using the controllers and pull of those amazing tricks. Of course, it would be better if they did both, and it is bad if they feel that what they had accomplished in the game is something they think that they do it. Also another reason why they might not play it outside of the game is because they lack the confidence to play football because of their physical abilities. If you are bad at something, it's surely difficult to keep doing it and difficult to enjoy it. But that's not to say they should stop playing football entirely, they should try. If that fails they can find another sport while put playing virtual football as a hobby.

    Well I can't speak for all the youth, but I was once a counter-strike player and I got into competitions(like twice, or three times). To me it wasn't about getting those headshots, it's about working together and pulling off a good strategy so we can flank the enemy(well it was 5 vs 5) that is how I viewed and enjoyed the game. It wasn't all about blood, it was about the people you meet and funny things that happen in a match. Little do I know I spent countless of hours(wasting time) on the game and in the end, although I achieved a high level of skill I did not use it for competitions(as there weren't any, I have no teams and various other reasons). Video games should be played(moderately, if possible?), as of now I have little to no time but I enjoy the occasional time playing racing games on my console.
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    Re: Video Games Generation

    For the U.S. Military, Video Games Get Serious


    Today's U.S. military recruits enjoy an arsenal of simulators and video games that sharpen their fighting skills and may even protect them from the mental stresses of combat. But experts caution that virtual reality could also help mask the reality of war.

    That has not stopped the military from embracing video games to recruit and train a young generation of gamers who typically play commercial games such as "Modern Warfare 2," which passed $1 billion in sales in January.

    "The Army has really taken a hold of gaming technology," said Marsha Berry, executive producer for the game "America's Army 3."


    "America's Army" represents the official U.S. Army game that competes with commercial offerings such as "Modern Warfare 2" by also featuring online multiplayer shootouts. The free-to-play game has become a more effective recruiting tool for the Army than all other Army advertisements combined, according to MIT researchers.

    Such blurring between entertainment and war may have unwanted consequences, according to Peter Singer, a Brookings Institute defense expert. He argues in a Foreign Policy journal article that the "militainment" phenomenon can lead to greater distortions in how people view war.

    In real life, "any military person will tell you that there's a blend of incredible intensity and stress combined with long years of boredom," Singer pointed out. "But is a game going to capture that?"

    But such reality-based video games could help prepare recruits for the mental horrors of war, help train them for the real thing and even help prevent cases of post-traumatic stress disorder (PTSD) in soldiers. [Related: World of Warcraft Video Game Succeeds in School]


    The virtual Army wants you

    Very few games have the ambition to convey both the physical carnage and mental anguish of warfare, such as was shown in the recent Oscar-winning film "The Hurt Locker" or HBO's Emmy-nominated World War II series "The Pacific." Instead, they have more narrow goals, such as attracting today's recruits through familiar entertainment.

    One Army recruitment station in the Philadelphia area featured war-themed video games and helicopter simulators aimed at attracting urban youth. It closed down last month, but the Army hinted that it might adopt a similar approach for future recruitment stations.

    "America's Army" continues a strong run with more than 11 million registered users having played over 260 million total hours and counting since 2002, including enlisted soldiers who play under their real-life unit designations.

    "The whole concept behind the game was that it was not going to be about scoring based on kills," Berry told LiveScience. "We wanted it to represent Army values and career options."

    Gamers can undergo virtual Army training around barracks and shooting ranges, as well as fight in teams against opposing players in online multiplayer combat. Players who faithfully complete tasks, such as medic training, even get perks in multiplayer perks such as being able to revive wounded comrades during online battles.

    The game does have some quirks that reveal how tricky it is to reproduce combat realities on an imaginary platform. In online games, players always view themselves as U.S. Army soldiers and see the opposing team of players as a fictional enemy. By contrast, an upcoming commercial game "Medal of Honor" allows players to fight one another as either U.S. Army or as the Taliban insurgents of Afghanistan.

    Killing in "America's Army" also represents a fairly clean affair compared with the bloodier kills of "Modern Warfare 2." That allowed the game to earn a "T for teen" rating, as part of its recruitment tool value.

    "We wanted kids to be able to start playing at 13," Berry explained. "If they haven't thought about the Army by the time they get to 17, it's probably not something they'll do."


    Boot camp 2.0

    The recruitment of young gamers has forced some changes in military training. Earlier this year, the Army announced that it would reshape basic training to accommodate a new generation of tech-savvy recruits who may have more gaming skills than physical fitness.

    On the upside, specialized games and simulators have become cheap and effective virtual training grounds that supplement the usual physical drills.
    The Army trains its soldiers on game-like simulations such as "Virtual Battlespace 2" or even noncommercial versions of "America's Army."Training versions of "America's Army" can integrate real military weapons or hardware with the game software, so soldiers can physically hold the launch tube of a Javelin antitank missile and practice firing it in a virtual setting.

    By the time soldiers get to the live fire exercises with weapons, many are already fairly proficient from having trained on the simulators, Berry said.

    The most futuristic example of game-like training comes from Raytheon, a giant in the defense industry, and Motion Reality, the company responsible for the 3-D technology behind the Hollywood blockbuster "Avatar."
    The two companies developed a free-roaming simulator called VIRTSIM, which allows participants wearing full gear and virtual reality goggles to physically fight their way through a virtual setting. The participants can toss physical objects such as mock grenades that explode in the virtual setting, and even experience a low-level Taser-style shock when a virtual enemy manages to shoot them.


    Preparing the mind for war

    Such virtual training may go beyond training military recruits to operate weapons, spot roadside bombs, or clear rooms of enemies. It could also protect them from the mental horrors of war, according to Albert "Skip" Rizzo, a University of Southern California psychologist.

    With funding from the U.S. military, Rizzo's team in the Virtual Reality lab at USC's Institute for Creative Technologies wants to prepare military recruits for mental trauma before they are ever deployed overseas. It is developing virtual re-creations based on the stories told by returning veterans.

    "What we want to create is something that pulls at the hearts of people," Rizzo said. "Maybe there's a child lying there with the arms blown off, screaming and crying. Maybe your action kills an innocent civilian, or you see a guy next to you get shot in the eye with blood spurting out of his face."
    At the most upsetting moment, the simulation would freeze and allow a virtual character to come out and walk the player through the situation. That character might look like a gunnery sergeant, a Buddhist monk, even a former schoolteacher – whatever helps the recruit think calmly after experiencing the virtual trauma.
    "The rationale is you want to teach people this stuff when they're in a state of arousal so that they're more likely to access that learning when they're in a similar state" in real life, Rizzo said.

    Such stress-resilience training, or emotional coping, has existed in U.S. military training for a couple of years. But there's a limit to how much time new recruits can spend in workshops or in the re-creation of an Iraqi village at the Marine Corps Base Camp Pendleton in Southern California. A virtual simulation or game could allow more recruits to train themselves in stress resilience during the many months leading up to actual combat.


    Less is more for veterans

    Ideally, the preparation would help prevent future cases of PTSD (Post traumatic Stress Disorder) among veterans. As many as 20 percent of returning military personnel may suffer from the disorder or from major depression, according to a 2008 study by the RAND Corp


    For veterans with PTSD, even poor graphics in virtual reality simulators can trigger powerful memories. Psychologists have found that a crude visual representation allows the mind of the patient to fill in the details based on personal experience (similar to the notion popularized in the Hollywood blockbuster "Inception").

    "If you leave it a little bit open, then you have more space for the patient's own imagination and their own insertion of experiences in the world," Rizzo said.

    When Vietnam War veterans took part in Virtual Reality therapy for PTSD during the late 1990s, the simulation graphics "sucked," according to Rizzo.
    Even so, "when the patients got out of the [virtual] copter, a couple of them were describing Vietcong shooting from the jungle and water buffaloes in the rice paddies. None of that was in the simulation – they had blended in their own experiences."

    Rizzo hopes that the new stress-resilience training can trump the need for PTSD therapy and allow future military veterans to return to civilian life with fewer nightmares. He wants to convey a sense of reality closer to certain war films, such as "Platoon" or "Saving Private Ryan," rather than the films he watched as a kid, in which combat appeared as a sanitized black-and-white struggle.

    "We're training people to cope with the jobs they've been asked to perform and come back intact," Rizzo said. "Nobody goes to war and comes back the same, but when they return, are they capable of holding a job and loving their wife and kids? That's what our aim is, to make the return home as smooth as possible."


    Blurring the lines

    Before that can happen, Rizzo and his colleagues must figure out how to strike a balance in the realism of their simulations. Too polished a presentation may lull recruits into thinking of the simulation as just another commercial game such as "Modern Warfare 2," where death only has the consequence of making players wait to reappear in the next match.

    "We don't want it to look like a game [recruits] have already played and become habituated to," Rizzo said.

    Brookings Institute defense expert, Singer wondered if militainment could also lead to a growing sense of detachment among military recruits during actual combat. He spoke with military officers who observed as much about some of the latest recruits.

    "This might be the essence of this new era of militainment: a greater fidelity to detail, but perhaps a greater distortion in the end," Singer wrote in his Foreign Policy article.

    That distortion could become magnified among the majority of gamers playing "America's Army" or "Modern Warfare 2," who only experience warfare as what appears on their computer and television screens. Few will end up deploying overseas to experience the reality of war in places such as Afghanistan for themselves, according to Singer.

    "This is especially the case as you have now almost two generations (X and Millennials) for whom the draft is just some paper card you get when you are 18 and never ever hear about again," Singer said in an e-mail. "It completely changes the way they think about war."

    The militainment trend also takes place during a time when those killed in the wear rarely show up in U.S. news, and only arrive home as flag-draped coffins. As a result, most gamers may only ever see the casualties of modern wars as pixels on a screen – there one moment, gone the next.

    Source: http://www.livescience.com/10022-mil...deo-games.html

    Scimi
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    ardianto's Avatar Full Member
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    Re: Video Games Generation

    format_quote Originally Posted by Samiun View Post
    uncle,
    Wa'alaikumsalam, nephew.

    If you notice people in my age (I am 47), especially the men, then you can see that they have same habit, they love to talk about their youth experiences such as when they climbed mountain, funny experiences in school, fishing with friends, etc.

    And do you know why people say life begins at 40?. Because in 40's age men usually realize that they have been old and their youth life will never come back. They start to remember their youth life. That's why they love to talk about their youth life.

    Me too. And I am grateful because I was 70's decade kid and 80's decade teen, the time when video games were not so attractive and there's no internet. So I did many activities in the real world such as hiking in nature, rode bicycle to village area, collect donation for orphans, etc. These activities made me meet and acquainted with many people. Also I got many beneficial lessons from my experiences in lived in society.

    My youth life was very beautiful. But sometime I imagine what would happen if I just stayed in my room when I was young?. Would I have beautiful youth life like that?.

    Nephew, it's okay if you play video games, as long as you are selective in choosing the games that you play. But it's better if you reduce your times for video games and add your time for doing activities in the real world. Your youth life will never come back, once you have left it. So, fill your times with activities that will give you beneficial lessons of life and will become beautiful memories in the future.

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