I am developing a game about Palestine Resistance (OP)
Assalamu Alaykum Brothers,My name is Nidal Nijm, I am a brazilian muslim from Palestine Ascendance. I am developing a 3D game about Jihad in Palestine to release on Steam, Playstation 3 and Xbox360, Insha Allah, and would like to know if I am allowed to show off this project here.I am asking permission because many forums and sites don't allow advertising.Jazakom Allah Khayr.
Just a note about using DOOM and Metal Gear Characters:
This is not copyrights infringement, because these 2 Characters are Free Unreal Tournament 3 Skin MODs available (for PC and PS3) on the web from many years. They are custom models created by GL&HF (Solid Snake) and skaa3w/skaa3z (DOOM Slayer). I will release them as free separated MOD to people install it (they won't be a part of the game's release package). What I have done is just adjust my game's scripts (created a custom mutator to change player's skeletal mesh) to allow anynone install ANY Custom UT3 Characters Skin, and even create their own skins.
Re: I am developing a game about Palestine Resistance
Finaly accomplished another task of the roadmap towards the release of #FursanAlaqsaGame. I did remake the game's menu, and I am very proud of the results. This was done in Scaleform (Adobe Flash CS4) and 3dsmax, the code behind it is ActionScript (Flash) and Unreal Script (UE3). I hope you like it.
23- Fursan al-Aqsa - Updated Menu video - Indie DB
Finaly accomplished another task of the roadmap towards the release of #FursanAlaqsaGame. I did remake the game's menu, and I am very proud of the results. This was done in Scaleform (Adobe Flash CS4) and 3dsmax, the code behind it is ActionScript (Flash......
Re: I am developing a game about Palestine Resistance
Before going to the last step of my dev workflow (finishing the campaign maps), I just wanted to assure that everything which I have done until now, especially the latest game updates, work flawlessly on consoles (Xbox360 and PS3). Here you can see the Weapons Showcase Testmap running flawlessly and smoothly on my RGH Xbox360.
* Sorry for the video quality, as I am using an Easy Crap lol!
Re: I am developing a game about Palestine Resistance
Is this game available on PC?
And verily for everything that a slave loses there is a substitute, but the one who loses Allah will never find anything to replace Him.” [Related by Ibn al-Qayyim in ad-Dâ' wad-Dawâ Fasl 49]
25- Fursan al-Aqsa - Knife Kills PS3 Demo video - Indie DB
Before going to the last step of my dev workflow (finishing the campaign maps), I just wanted to assure that everything which I have done until now, especially the latest game updates, work flawlessly on consoles (Xbox360 and PS3). Here you can see the......
On this video I show off the finished UI (User Interface) of Fursan al-Aqsa, including a basic options menu, pause menu, and a very beautifull "Game Over" screen (Shahada).
The UI Design was created in 3dsmax + Photoshop + Scaleform (Flash CS4).
The programming was done in Action Script 2.0 + Unreal Script.
I always try to make things as simple as possible. I always like to begin over a working framework instead of doing from scratch.In the case of my game's UI, I opted to use the default UDK Engine Scaleform (Flash) UI, which came and works outside the box, however, I did customize it a lot, to give my own artistic touch.The Scaleform framework is a very advanced UI solution by Autodesk, and it was used on many blockbuster games like Grand Theft Auto V and Borderlands 3
GTA V Options menu (done with Scaleform)
Bordelands 3 Complete HUD (done with Scaleform)
About the Options Menu, because my game runs smoothly even on the most modest of PC's (ignore the video lag, it's because bandicam capture software uses a lot of my PC's CPU and Memory), I decided to don't add options to reduce the game's graphical quality (model detail and texture size). I made it on the highest quality my PC can handle (also PS3/XBOX360). So the game run using the full quality of the assets (models and textures).
About Video Resolution, as I wanted a standard framework between PC and Consoles, I decided to add only 2 Resolutions Options, which are 720p (1280x720) and 1080p (1920x1080), as both resolutions are supported on PS3 and Xbox360. Anyway, is very easy to manually change the resolution to any value by just editing the ini files (I will include a README), however, the minimum resolution for the game is 720p and all my UI Assets are in 1080p, so that means, if you run the game in 4K, in example, the UI may look blury, and on a resolution lower than 720p, the UI will be stretched. Sorry for this, but UDK/UE3 don't support responsive UI Layout. I think UE4 supports because you can create UI in HTML5.
About Audio Options, I was not able to add a volume slider control (it was going to be VERY HARD and troublesome), however, I have done something more simple, which works and has a purpose. Many people who don't understand Arabic, want to have an option to turn off the game's nasheeds (arabic musics), letting only the sound effects (many claimed that this way the game would look more realistic). So I added this option, a simple button to turn off and on the game's music, letting only the SFX playing. I have done a lot of testing, and even with music on, you will be able to hear all Sound Effects arround you, as I setup the music volume on a very low level, enough for those who want enjoy listening the music, without making it overcome the Sound Effects volume.
About Control Configuration, as my game's campaign mode will have many scripted sequences with specific keys assigned, I decided to don't allow changing the control's scheme (anyway, you can also manually change it only on PC by editting the ini files). Whenever you pause the game, you will see the control's scheme. Also, something very cool, is that my game is 100% compatible with Xbox360 Controller (I think even XboxOne because it uses the XInput protocol). Just plug and play.
Also, you can use ANY Gamepad (I am using Nykko Airflo) through a Xbox360 Controller Emulator (I will include it with my game).
And the pause menu detects what input you are using to show you the controller configuration scheme. If you are playing on PC with a Keyboard and Mouse, you will see PC Keyboard Controller Scheme. If you are playing on PC with a Xbox360 Controller, it will show you the Xbox360 Controller Scheme. And if you are playing on Consoles (PS3 or Xbox360), it will show the console's controller scheme (Playstation 3 Controller and Xbox360 Controller).
I hope you all enjoy it Insha Allah, as I am very happy with the results.
Re: I am developing a game about Palestine Resistance
Now I am working on a new map for my game, based on Camp Filon, an Israeli Military Base located on the Golan Heights on the Syrian Border. This is not a replication of the real place, because I am using many Marketplaces Assets (models and textures purchased from sites like Turbosquid, Unity Assets Store, Unreal Engine Marketplace, and so on) to build this map. However, I am trying my best to make these maps have at least a similarity with the real locations.This mission will be on the best Metal Gear style, you need to invade the enemy base at night, eliminate them without being spotted. I am also doing uniform (cloth) variations for the game's protagonist, Ahmad al-Ghazzawi, just to fit the mission. For this mission, the player will be wearing a black uniform to be like a shadow on the darkness, to be a trully nightmare for his enemies. It's just a comestic thing, but I think it adds that extra degree of polishment to my game (soon I will showcase).
Sorry for the looooong delay without posting updates. Even though I did not post here on the forums, however, I am very active on twitter, and most important, I have been working VERY HARD on this game, and will show you now some important updates and informations.First of all, I want to apologize about the release date for Episode 1 of my game. I was planning to release on may 10th because I want to send my game to Brazil Independent Games Festival (BIG), and it had a deadline for sending the game until may 11th, so I was decided to release the game one day before it, on its current state.As everyone knows, because Coronavirus, all the major gaming events were cancelled, and the same with BIG Festival. Now the deadline was extended until November.So I continued to develop my game, and build the maps (the last step on my game dev workflow). I spent the last year of 2019 working on the programming and characters animations, and from since 2018 I did not build a new map for my game (I was only building small testmaps for testing the programming and animations). So I began to build this map, Camp Filon, and I have done an upgrade on my maps building workflow, and I was able to build this map under 10 days. Because this I realized that in one month I can complete, finish designing 3 maps, which means, 3 missions (for the campaign mode), and also some extra missions using these same maps with some time of day variations.Then I came to the conclusion that would be a lot unfair from my part to release this game with only 1 map when I can add more content to make this game more playable and enjoyable by the community.For all these reasons, I decided to delay the release of this game a bit more, maybe one month, or two (no more than this), for the sake of polishing this game, adding more content, and raising the overal quality, so Fursan al-Aqsa will live up to all this hype and the community expectations, maybe this can be one of the Best Indie Games of 2020 I think I am not harming anyone with this delay, because I did not make any kind of pre-order (or the like).I am very happy with the results, and this new map which shows the final game quality, is by far the best map I ever created in Unreal Engine 3, and the next maps will be even better.
Also another update, I did a complete revamp of the game`s website, made it very professional, with complete informations about the game, specs, features, and so on:
About the release itself, after thinking a lot, searching and re-searching, analysing various factors, I decided to go on my own even on the releasing and distribution of my game.I will be skipping marketplaces like Steam, Itch.io, and other sites and will release it on my own website, a small ecommerce system I developed with PHP Cake Framework, integrated with Paypal IPN Payments (I am a web developers with +10 years of experience creating sites and e-commerces arround the web).This is the virtual store for my game (you can`t purchase yet):
The reason is simple: Reduce my costs!Steam is very expensive, 30% of revenue share, added to this, is the USA Government Withdrawal whenever Steam sends money from USA to my Bank Account in Brazil, that can reach more 30% (there is no Agreement between Brazil and USA regarding this fee). Last, but not least, is the Brazillian government`s fee for receiving money from outside brazil, which can reach from 5% to 10%. And adding to this problem, is the currency conversion, which today, 1 USD is almost 6 BRL!!! So as you can see, Steam is no way for me. The only difference from Itch.io, is that their revenue share can be as low as 0%. Even then, there is still the 30% of Withdrawal and the Brazillian Fee (also the currency conversion).For all these reasons, I decided to sell my own game on my own website. This site is 100% safe, as it uses SSL Encryption by Let's Encrypt and the payments are processed by Paypal. The purchase process is very simple, there is no need to even register on this website. Just click on the buy now button and you will be redirected to Paypal Checkout Page. You login to your paypal account and make the payment. After the payment is completed, you will receive on your email (registered at Paypal) a download link for the game you purchased. This link is temporary, and expires after 3 download attempts, or after 24 hours.I know you can`t avoid piracy, and whoever wants to pirate my game will do it, regardless where I release it. It`s very easy to buy a game on steam, then just change some files and configurations, make this game a non steam game and distribute it free arround the web. I mean, steam does not avoid piracy. I personally don`t worry about piracy, because I know here on this community are awesome people who are going to support me by purchasing my game (it will be VERY CHEAP ).So, there is no reason for me paying all these fees to steam, whenever I can pay only 5% for paypal for selling my game, and nothing more.Sorry for this long post, however, I hope you all understand me and stay HYPED with my game
Cheers and until next update (Jenin, the Camp of Resistance).
Last edited by UDKUltimate; 05-14-2020 at 01:35 AM.
Re: I am developing a game about Palestine Resistance
Fursan al-Aqsa Dev Blog #12 - Performance Optimization for Consoles
In this article I explain the new changes I made to my custom UDK/Unreal Engine 3 to fix textures streaming on consoles and make the game run and render as intended on both PS3 and Xbox360.
Assalamu Alaykum Brothers and Sisters!
Eid Mubarak for you all (sorry for the delay).
After one intense week of work, headaches, distress, and almost throwing everything (my PC and my consoles) out the window , I finnaly got that last map, Camp Filon, running smoothly on consoles, the way it was intended to run, as you can see in this video below:
Until now, all the gameplay features I implemented on my game, like Knife Kills, UI, Pause Menu, Game Over Screen, HeadShots Counter, and so on, if you see, I tested them on debug maps, empty maps, merely blocks, without texture, particles, or any effect. I mean, these scenarios did not represent how the final game will run.So, whenever I compiled the last map, Camp Filon, to run on PS3 and Xbox360, I discovered another bug, which I did not observe before. All the textures on the map were terrible blurry, I mean, indeed blurry to such extent that the visuals became horrible!!!
I know that consoles have much limited RAM memory than PC, and specifically PS3 and Xbox360, in rough terms, they have 256MB and 512MB of RAM, respectively.What was driving me nuts is the fact that the game run fine on PC, just on consoles the textures got extremelly blurry.
After searching on legacy UDK Engine forums (https://forums.epicgames.com/udk) and on UDN Network (https://docs.unrealengine.com/udk/Three/WebHome.html), I began to learn more deep about Unreal Engine 3 on Consoles. The good of developing a game alone, is that it can be a true classroom for anyone. I myself, learned a LOT on this project. Specially, whenever I began developing this game, I did not know too much about Unreal Script Programming. Now, I learned a LOT, and I am able to do many things I could not do before.Coming back to my journey, I discovered about Texture Pool in Unreal Engine 3, which, in rough terms, is kinda fixed memory space used for loading (streaming) textures to the screen.
From what I understood (I may be wrong, but what matters here is that now it is working), Unreal Engine 3 throws all the textures currently loaded (which can be seen by the player view camera) inside this texture pool, and then it loads the mipmap of these textures as it is needed. The mipmaps here are kinda different versions of the same texture in different resolutions, to be loaded according the camera view distance, like, the closer the player view camera is to a texture, it will load a higher resolution of the texture, the further, it will load a lower resolution version of the texture. This is essential for performance.So what was happening?
The texture pool was filled up in consoles, so it was only loading the lowest resolution of each texture (16x16). The default Texture Pool Size in UE3 is 140MB, so I increased it to 200MB and voila! Problem solved! Not yet...Again I compiled the map and did run on PS3 and Xbox360. It run beautifully and smoothly, with the textures on it`s full resolution, and the mipmaps loading correctly. However, another problem happenned, whenever I added the enemies on the map, it simply crashed the game on consoles with the error OUT_OF_MEMORY.
I was already entering into despair because this problem, however, my last try, was to compress all the TGA textures of this map in photoshop using the RLE algorithm. I created a small photoshop action script to batch compress all the 465 TGA textures (diffuse, normal and specular), and was able to reduce by almost half the total size of the textures. Before compression they were 576MB, and after they turned 278MB!!!
So this compression of textures compensated the increased texture pool size, allowing the game run, without crash, and with the mipmaps working flawlessly, as you could see on the above video.Finnaly, I can use this new map as a template whenever building my other maps, as I know now that I need to optimize the maps as much as I can, and keep the maps size small, just like this, for the sake of performance, and gameplay.Jazakum Allah Khayr and until next update.
Re: I am developing a game about Palestine Resistance
Fursan al-Aqsa - Demo Coming Soon...
Assalamu Alaykum Wa Rahmat Allah Wa Barakatu Dear Brothers
Finally, after a lot of hard work and polishment, I am finishing, for the next few days, a free demo for "Fursan al-Aqsa", so anyone will be able to test the gameplay, learn the combat mechanics and prepare for the big battle, which comes on Episode 1, Insha Allah.
This is the Free Demo of the game Fursan al-Aqsa - Knights of al-Aqsa Mosque. The main objective of this demo is to let players test the Combat Mechanics, give me a feedback, and enjoy killing some zionist soldiers
This is just a testmap which does not represent the final game's visuals, it was just projected to focus on gameplay and urban warfare (kinda training scenario), simulating the combat situations players will face on the final game, Insha Allah (God's willing).
The enemies A.I is very smart and dynamic, the enemies can feel your presence, if you get too much close to them, or if you shoot at their direction. They also will hunt you untill death
I tried to make the game very realistic, yet, keeping it a videogame. So, dying is very easy, also killing enemies is not very hard. I placed many healthpacks arround the map to help you recover your health.
You need to plan each shot, you need to be very strategic and try to avoid the enemies bullets as much as you can. You need to jump a lot and use the crouch button, to manually deviate from the bullets, to take cover behind objects and walls. I tried to avoid implementing a cover system like Gears of War, instead, I opted by a manual cover system, because it feels more realistic, organic, and challenging. By pressing the pause button (ESC key on PC), you can see the Controller/Keys Configuration with all gameplay commands.
You can kill any enemy with just one certain headshot, and the more headshots you perform, you get a higher ranking.
Inside the demo's download package I added 3 Readme files (English, Portuguese and Arabic) with complete information on how to install and configure the game, how to use gamepad with PC, the list of some known bugs, and other informations. Please read it before playing.
So I hope everyone likes this demo and enjoy playing it. This is just a glimpse of what awaits you on the final game.
Cheers and until next update!
P.S: I need to take a break some days to recharge my batteries
Re: I am developing a game about Palestine Resistance
Fursan al-Aqsa - Demo feedback and player's reception
In this article I made an analysis of the feedback I received for my game's demo and general player's reception.
Assalamu Alaykum Brothers.
Today two weeks have passed since the release of Fursan al-Aqsa Training Mission, the free demo of my game, and I came here especially for saying a BIG THANK YOU ALL FOR PLAYING MY GAME, IT HAS BEEN A HUGE SUCCESS WHICH I HAVE NEVER IMAGINED IT COULD BE!
It even topped the list of popular games on IndieDB, as you can see from this screenshot below:
Also the number of downloads is almost reaching 500, and each day there are some new people downloading my game (5 to 10 downloads a day). For some people this number maybe very small, however for me, this is indeed a milestone for my project. For someone who is doing everything alone, and manually, I think I have done an excellent job marketing and promoting my game arround the web.
Despite the strong political and religious content of my game, people simply loved it, especially the gameplay mechanics. My game is being called as "An Islamic Max Payne with the violence of Hotline Miami and the difficulty of Dark Souls".
WOW, having my game compared with some of the most important gaming franchises of all times is simply and honor for me!
I am very optimistic now and I am sure that my game has potential to be one of the best indie game of 2020, Insha Allah (God's willing)!
Other important step I have taken, and I am sure this will help my game to receive even more visibility, is that I sent thousands of press releases for thousands of gaming websites and youtube channels, from small to big ones like IGN and Gamespot. I also submitted my game to many indie events, like BostonFig, IndieCade, Independent Games Festival, Brazil Game Show, Brazil Independent Games Festival, PAX, Bit Summit, and many others.
Until now I received two positive answers, from BostonFig and IndieCade, even though they said my game is still being analysed by the event judges, to decide wether it will be showcased or not. Anyway, I hope they will acept my game, and until these events, I will be able to finish the full game (Episode 1).
So, thanks to Allah (God), and for all this wonderful community, my game is simply kicking asses
My game also received many reviews from Youtubers, even though the marjority of these are from Brazillian Playstation Scene Members, but any review and feedback, for me is VERY IMPORTANT!
Re: I am developing a game about Palestine Resistance
Assalamu Alaykum Wa Rahmat Allah Wa Barakatu.
I am aware that my game may contain some haram things like extreme violence and music, and I try my best for being a better muslim and I try to do as many good deeds I can do for the sake of Allah, because good deeds wipe out bad deeds. I do a voluntary work of dawah here in brazil where I support Islamic Websites. I create and update them by translating articles into portuguese language so brazillian people can know the message of Islam, and by the grace of Allah, many brazillian converted to Islam and my dawah work was one of the reasons for those people enter into Islam.
The most important work of dawah I have done was to create a free online quran player in portuguese for brazillians listen the holy quran. There is an Islamic Institute here in Sao Paulo who have done the translated audio, but I made it online.
But I always dreamed to make a pro jihad work on my life, but without having the risk of harming my life, avoid being labelled as making "terrorist propaganda", as I have a family which depends on my work (my wife, my daughter, my sisters and my father).
So by making a game about jihad in Palestine was the best way I found to make kinda "acceptable jihadi work". By no way I am saying I fear people more than Allah, but being realistic, we live isolated here in Brazil, so there are no one from my relatives who can take care of my family, because this I need to fear for my security, aswel asking Allah's protection.
Despite all fitnah that happenned between our brothers mujahideen, I do support them all, everywhere, and I always ask Allah to guide them to what is best, to forgive their mistakes, and to make them united, to take off this division, because they are the soldiers of Allah, the protectors of this ummah.
I wanted to make my game about jihad everywhere (iraq, afghanistan, chechen, syria, somalia, nigeria, morocco,...) but it would be banned, it would be very controversial. At least, everyone, even non muslims (except zionists lol) do support palestine cause against israel oppresion, and people from all arround the world (the marjortiry are non muslims and non arabs) loved my game, and are supporting this project by making youtube videos, publishing on twitter, making game reviews and the like.
I am also against nationality, for me afghanistan, burma, xinjiang are so important as palestine, the blood of the opressed children of roghinga is so important and valuable as the blood of children from gaza.
Our dear and beloved prophet Muhammad, the leader of the Mujahideen, always teached us that there is no superiority of a white man over a black man, or an arab over a non arab except by taqwa.
Again, I will try to correct these mistakes on my game the best as I can while keeping it a game which allows me to earn halal incoming to be able to spend on behalf my family, as Allah knows with the fitnah of covid 19 (as I am sure Allah sent this to punish the son of Adam) things are becoming VERY HARD here in Brazil, and I hope this game can be my new source of icoming while still contributing to raise awareness of Palestine Cause and Jihad, Insha Allah.
Re: I am developing a game about Palestine Resistance
For today I want to showcase the WIP of this new map I am working for my game. Now I already exported the level geometry to Unreal Engine 3 and made the exterior lighting. Next step will be add the props.
Another new update:
Please take a look at this gameplay of #FursanAqsaGame by my friend @TheGeek40. My game is very optimized for running on almost any PC, but on actual gen PC (gaming pcs) it runs at 60fps or even more! That's a great achievement!
Re: I am developing a game about Palestine Resistance
Assalamu Alaykum Dear Brothers and Sisters
For today's #screenshotsaturday I want to showcase the new props I added to my map, still have a bunch of others to add, but I think they are fitting well together. I also changed some textures. #FursanAqsaGame #Palestinewillbefree #UE3 #UnrealEngine #indiedev #indiegames #3DSMax
Re: I am developing a game about Palestine Resistance
Assalamu Alaykum Brothers and Sisters,
First of all, Eid Mubarak (delayed).
Second, a new update for my game.
For this #ScreenShotSaturday I want to showcase another milestone for my game #FursanAqsaGame. I was able to get split screen multiplayer for my game running at 60 fps on #Playstation3 in #UE3, something many big studios failed to achieve, on that time:https://www.indiedb.com/games/fursan...n-ps3-at-60fps
Split Screen Multiplayer on PS3 at 60fps video - Fursan al-Aqsa - Indie DB
OMG! I was able to get Split Screen Multiplayer running at 60fps on PS3! That's a Milestone which many Big Studios couldn't do it! I am a real Bad Ass hahaha! This updated demo with multiplayer and other cool stuff is coming soon to PC/PS3/Xbox360....
Re: I am developing a game about Palestine Resistance
Assalamu Alaykum Brothers and Sisters!
Here follows the Showcase of the new map for my game, Fursan al-Aqsa Training Camp, for players training the basic commands of the game and prepare for the great battles that will be faced in this Journey for Revenge and Liberation of al-Aqsa Mosque!Allah Akbar!
Re: I am developing a game about Palestine Resistance
Assalamu Walaykum Wa Rahmat Allah Wa Barakatu
For this #ScreenshotSaturday I want to showcase another Campaign Mission of #FursanAqsaGame.
This map (a revamped version of the demo map) is based on Camp Ariel Sharon, a complex of IDF Bases in Southern Israel. In this mission you bravery infiltrate on this base to spoil Israel's evil plots against Palestinian Civillians, seeking victory or your martyrdom!
By the way, I already have choosen the name for this first episode: Fursan al-Aqsa Episode 1 - Call of Jihad
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