Assalam o Alaikum rahamutullahi wa barakuthu,
Masha Allah. But I have no interest of going back to video games. because they're waste of time. Still it is interesting game. May Allah grant Palastine victory.
Fursan al-Aqsa Dev Blog #5 - Updated Animations for Ahmad al-Ghazzawi
www.moddb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/videos/13-fursan-al-aqsa-ahmad-al-ghazzawi-making-off-mocap
In game development is a common practice to use placeholder assets, which can be 3D Models, Textures and even Animations. Whenever I first began developing this game 2 years ago, I use the default UDK AnimationSet, which includes all the Character Animations used in Unreal Tournament 3. However, to give my game some originality, I decided to replace some of these stock UT3 (Unreal Tournament 3) animations by other animations from my Assets Library (which includes MOCAP animations from MegaMoCap, TrueBones, TurboSquid, NaturalMotion, and others).
I did not make too much polishments on these first animations I used, as I was just bored to look all time to the Default UDK Animations, so I just wanted something provisory, to polish later.
![]()
UDK/UE3 Engine has a perfectly working Animation System, pre-configured to work outside the box for a Shooter Game. One of these functions is what we call Aiming Profiles, which means, for any type of weapon the player carries, there are a different set of animations: in example, run forward rifle, run left pistol, rifle idle animation, bazooka run forward, and so on. For the sake of simplicity, I just replaced many of these stock UDK animationsby these new mocap files (retargetting these animations to the default UDK Skeleton in Motion Builder).
It would be very cool if using custom animations for UDK was just a matter of copy and paste. Even though the retargetting animations process is flawlessy inside Motion Builder, however, because of differences in skeleton size (UDK Skeleton x Custom MOCAP Skeletons), I had to manually edit each mocap animation to fit into UDK Skeleton. The fixes is just reposition of the character skeleton to fit and work flawlessly. In Motion Builder I just added a new animaton layer and added some key frame animations to fix the MOCAP, one by one.
Added to this, I did some Custom MOCAP using my Kinect Camera, as you san see in the video above. I must admit that is far better using professional captured MOCAP files than doing it yourself. I used Custom Kinect MOCAP files whenever I could not find, inside my assets library, the animation wanted, so it is time for "Do it Yourself". Again, after some (MANY) tweaks on these custom kinect mocap files, I got something good looking wich you can check aswell on the above video. And these will be the final animations for the game's protagonist.
I hope you are enjoying de follow the development of Fursan al-Aqsa.
P.S: If you did not vote yet for Fursan al-Aqsa, please vote now, it is disputing the Top 10 Indie Games of 2019, it is now the #1 of Upcoming Third Person Shooter:
http://tiny.cc/18blhz
Cheers and until Next Update!
I'm going to insert my comment that warfare is an endless, negative cycle, that could lead to the doom of the world. That being said, I've played my crusading against the patriarchy feminist vampire blood knights and love them to death. I'm not going to deprive you of a decent video game
Salam Sister.
Thanks for the comments. I am a open minded person, I understand what you said about warfare being something negative, however, you need to understand that war is a part of human nature, from since the times of Cain and Abel.
Always there will be people who want to opress others by various reasons, and there will be always people who will resist this oppression.
Now regarding my game, I want people to look at this game as a work of entertainment, like Metal Gear Solid Games.
Salaam Akhi. How's your game selling going?, is it available to buy yet?
Assalam o Alaikum rahamutullahi wa barakutuhu.
Also why is dome of the rock in the cover art while it says Knight of the Al aqsa masjid?
dome of the rock has gold dome, while Al aqsa's dome is probably lead.
no offense
JazakAllah khair
About this, I already explained here before. I know the difference of Al Aqsa Masjid and The dome or the Rock, the place of Meeraj, when our Prophet Muhammad, Sali Allah Alayhi Wa Salem, raised to the skies with al-Buraq.
The last mission of the game, is the battle for Al-Aqsa Mosque, the entire map will have both the Alaqsa and Dome of the Rock, however (spoiler here), the hero of the game, Ahmad al-Ghazzawi, will reach martyrdom on the front of al-Aqsa Mosque (not the Dome of the Rock).
The reason why I made the dome of the rock on the game cover art, is just for marketing and promotion, because the dome of the rock is kinda postal card for Jerusalem and Palestine. Any non muslim whenever sees the dome of the rock will instantly recognize that the game is about Palestine Resistance (because of the mujahid character).
Assalam o Alaikum rahamutullahi wa barakuthu
These soldiers reminded me of CS:GO (Counter Strike Global Offensive)..
BTW after this game do you have any other future game? (Allah knows best)
Salam Brother, whenever you work alone, is almost impossible to create all the 3D assets yourself. For these characters, I mixed body parts from different 3D characters I purchased on 3D Marketplaces (model packs). However, even then, I had a LOT of work to make these parts fit together, I had to change the models's shape, faces, and vertices to fit, also I created new textures on Photoshop.
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.