I am developing a game about Palestine Resistance

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Assalam o Alaikum rahamutullahi wa barakuthu,

Masha Allah. But I have no interest of going back to video games. because they're waste of time. Still it is interesting game. May Allah grant Palastine victory.
 
Assalam o Alaikum rahamutullahi wa barakuthu,

Masha Allah. But I have no interest of going back to video games. because they're waste of time. Still it is interesting game. May Allah grant Palastine victory.

Ok brother, you know what is better for you, may Allah always help you.

As for those interested on my game, all the updates can be found here, even there is a development blog I created: https://www.moddb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque

Summarizing it:

- I already updated the model for Ahmad al-Ghazzawi, the protagonist of my game;

ahmad_preview_final-1.png


- I updated the game's arts and created some new promotional arts which you can see on IndieDB/ModDB website;

protect_aqsa_final_EN-1.png


- Now I am updating the Israeli Soldier model, to make it in the same graphical quality of the protagonist;

- I am developing a local cooperative multiplayer mode with split screen, on which two players can play together fighting Israel Soldiers on many game modes, like deathmatch, capture the flag and vehicle battle;

- I am also creating some cool training missions to release as a free demo of my game so anyone can test the game to have a feel of how it looks and plays;

Jazakom Allah Khayr.
 
Assalamu Alaykum brothers and sisters

I would like to thank you all for voting in my game on @IndieDB

I don't have words to say how happy I am with all your support.

You are awesome people who are supporting me and my game. I think the best word is:

جزاكم الله خير

May Allah (God) give you the best

My game is now on the top 100 list, and first one on its category!

There is still 10 days to go!

Please vote again for this second phase: http://tiny.cc/5lu9gz



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Fursan al-Aqsa Dev Blog #5 - Updated Animations for Ahmad al-Ghazzawi

www.moddb.com/games/fursan-al-aqsa-...an-al-aqsa-ahmad-al-ghazzawi-making-off-mocap

In game development is a common practice to use placeholder assets, which can be 3D Models, Textures and even Animations. Whenever I first began developing this game 2 years ago, I use the default UDK AnimationSet, which includes all the Character Animations used in Unreal Tournament 3. However, to give my game some originality, I decided to replace some of these stock UT3 (Unreal Tournament 3) animations by other animations from my Assets Library (which includes MOCAP animations from MegaMoCap, TrueBones, TurboSquid, NaturalMotion, and others).

I did not make too much polishments on these first animations I used, as I was just bored to look all time to the Default UDK Animations, so I just wanted something provisory, to polish later.

13_Fursan_alAqsa_Ahmad_alGhazzawi_MOCAP_-1.png
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UDK/UE3 Engine has a perfectly working Animation System, pre-configured to work outside the box for a Shooter Game. One of these functions is what we call Aiming Profiles, which means, for any type of weapon the player carries, there are a different set of animations: in example, run forward rifle, run left pistol, rifle idle animation, bazooka run forward, and so on. For the sake of simplicity, I just replaced many of these stock UDK animationsby these new mocap files (retargetting these animations to the default UDK Skeleton in Motion Builder).

It would be very cool if using custom animations for UDK was just a matter of copy and paste. Even though the retargetting animations process is flawlessy inside Motion Builder, however, because of differences in skeleton size (UDK Skeleton x Custom MOCAP Skeletons), I had to manually edit each mocap animation to fit into UDK Skeleton. The fixes is just reposition of the character skeleton to fit and work flawlessly. In Motion Builder I just added a new animaton layer and added some key frame animations to fix the MOCAP, one by one.

Added to this, I did some Custom MOCAP using my Kinect Camera, as you san see in the video above. I must admit that is far better using professional captured MOCAP files than doing it yourself. I used Custom Kinect MOCAP files whenever I could not find, inside my assets library, the animation wanted, so it is time for "Do it Yourself". Again, after some (MANY) tweaks on these custom kinect mocap files, I got something good looking wich you can check aswell on the above video. And these will be the final animations for the game's protagonist.

I hope you are enjoying de follow the development of Fursan al-Aqsa.

P.S: If you did not vote yet for Fursan al-Aqsa, please vote now, it is disputing the Top 10 Indie Games of 2019, it is now the #1 of Upcoming Third Person Shooter:

http://tiny.cc/18blhz

Cheers and until Next Update!
 
Fursan al-Aqsa Dev Blog #5 - Updated Animations for Ahmad al-Ghazzawi

www.moddb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/videos/13-fursan-al-aqsa-ahmad-al-ghazzawi-making-off-mocap

In game development is a common practice to use placeholder assets, which can be 3D Models, Textures and even Animations. Whenever I first began developing this game 2 years ago, I use the default UDK AnimationSet, which includes all the Character Animations used in Unreal Tournament 3. However, to give my game some originality, I decided to replace some of these stock UT3 (Unreal Tournament 3) animations by other animations from my Assets Library (which includes MOCAP animations from MegaMoCap, TrueBones, TurboSquid, NaturalMotion, and others).

I did not make too much polishments on these first animations I used, as I was just bored to look all time to the Default UDK Animations, so I just wanted something provisory, to polish later.

13_Fursan_alAqsa_Ahmad_alGhazzawi_MOCAP_-1.png
wAAACH5BAEKAAAALAAAAAABAAEAAAICRAEAOw==


UDK/UE3 Engine has a perfectly working Animation System, pre-configured to work outside the box for a Shooter Game. One of these functions is what we call Aiming Profiles, which means, for any type of weapon the player carries, there are a different set of animations: in example, run forward rifle, run left pistol, rifle idle animation, bazooka run forward, and so on. For the sake of simplicity, I just replaced many of these stock UDK animationsby these new mocap files (retargetting these animations to the default UDK Skeleton in Motion Builder).

It would be very cool if using custom animations for UDK was just a matter of copy and paste. Even though the retargetting animations process is flawlessy inside Motion Builder, however, because of differences in skeleton size (UDK Skeleton x Custom MOCAP Skeletons), I had to manually edit each mocap animation to fit into UDK Skeleton. The fixes is just reposition of the character skeleton to fit and work flawlessly. In Motion Builder I just added a new animaton layer and added some key frame animations to fix the MOCAP, one by one.

Added to this, I did some Custom MOCAP using my Kinect Camera, as you san see in the video above. I must admit that is far better using professional captured MOCAP files than doing it yourself. I used Custom Kinect MOCAP files whenever I could not find, inside my assets library, the animation wanted, so it is time for "Do it Yourself". Again, after some (MANY) tweaks on these custom kinect mocap files, I got something good looking wich you can check aswell on the above video. And these will be the final animations for the game's protagonist.

I hope you are enjoying de follow the development of Fursan al-Aqsa.

P.S: If you did not vote yet for Fursan al-Aqsa, please vote now, it is disputing the Top 10 Indie Games of 2019, it is now the #1 of Upcoming Third Person Shooter:

http://tiny.cc/18blhz

Cheers and until Next Update!

Masha Allah.


By the way, why don't you try unreal engine 4, if you have better pc for that? it is free to use if i remember.
 
Salam Akhy.

Yeah, I know, however, my PC does not run UE4 very well, and I already got almost 5 years of experiencie in Unreal Engine 3. At least for this game, I will stick with UE3, other games, Insha Allah, I will go for UE4.

Jazak Allah Khayr!
 
Assalam o Alaikum rahamutullahi wa barakuthu.

In sha Allah if you have good pc capable of running UE4, it will be better for you. May Allah help u.

JazakAllah khair
 
I'm going to insert my comment that warfare is an endless, negative cycle, that could lead to the doom of the world.

That being said, I've played my crusading against the patriarchy feminist vampire blood knights and love them to death. I'm not going to deprive you of a decent video game :)
 
I'm going to insert my comment that warfare is an endless, negative cycle, that could lead to the doom of the world. That being said, I've played my crusading against the patriarchy feminist vampire blood knights and love them to death. I'm not going to deprive you of a decent video game

Salam Sister.

Thanks for the comments. I am a open minded person, I understand what you said about warfare being something negative, however, you need to understand that war is a part of human nature, from since the times of Cain and Abel.

Always there will be people who want to opress others by various reasons, and there will be always people who will resist this oppression.

Now regarding my game, I want people to look at this game as a work of entertainment, like Metal Gear Solid Games.
 
Salam Sister.

Thanks for the comments. I am a open minded person, I understand what you said about warfare being something negative, however, you need to understand that war is a part of human nature, from since the times of Cain and Abel.

Always there will be people who want to opress others by various reasons, and there will be always people who will resist this oppression.

Now regarding my game, I want people to look at this game as a work of entertainment, like Metal Gear Solid Games.

Salaam Akhi. How's your game selling going?, is it available to buy yet?
 
Assalam o Alaikum rahamutullahi wa barakutuhu.

Also why is dome of the rock in the cover art while it says Knight of the Al aqsa masjid?

dome of the rock has gold dome, while Al aqsa's dome is probably lead.

no offense

JazakAllah khair
 
Salaam Akhi. How's your game selling going?, is it available to buy yet?

Salam Akhy. As I am working alone on this game, and I have a real life job (web designer), also a family (wife and daughter), I can't dedicate my full time for this game, because this things go slow, however, Insha Allah I plan to release a free demo very soon, I think (want) untill january release the demo. And lets see if until february or march I release the first episode of the game, Insha Allah.
 
Assalam o Alaikum rahamutullahi wa barakutuhu.

Also why is dome of the rock in the cover art while it says Knight of the Al aqsa masjid?

dome of the rock has gold dome, while Al aqsa's dome is probably lead.

no offense

JazakAllah khair

About this, I already explained here before. I know the difference of Al Aqsa Masjid and The dome or the Rock, the place of Meeraj, when our Prophet Muhammad, Sali Allah Alayhi Wa Salem, raised to the skies with al-Buraq.

The last mission of the game, is the battle for Al-Aqsa Mosque, the entire map will have both the Alaqsa and Dome of the Rock, however (spoiler here), the hero of the game, Ahmad al-Ghazzawi, will reach martyrdom on the front of al-Aqsa Mosque (not the Dome of the Rock).

The reason why I made the dome of the rock on the game cover art, is just for marketing and promotion, because the dome of the rock is kinda postal card for Jerusalem and Palestine. Any non muslim whenever sees the dome of the rock will instantly recognize that the game is about Palestine Resistance (because of the mujahid character).
 
About this, I already explained here before. I know the difference of Al Aqsa Masjid and The dome or the Rock, the place of Meeraj, when our Prophet Muhammad, Sali Allah Alayhi Wa Salem, raised to the skies with al-Buraq.

The last mission of the game, is the battle for Al-Aqsa Mosque, the entire map will have both the Alaqsa and Dome of the Rock, however (spoiler here), the hero of the game, Ahmad al-Ghazzawi, will reach martyrdom on the front of al-Aqsa Mosque (not the Dome of the Rock).

The reason why I made the dome of the rock on the game cover art, is just for marketing and promotion, because the dome of the rock is kinda postal card for Jerusalem and Palestine. Any non muslim whenever sees the dome of the rock will instantly recognize that the game is about Palestine Resistance (because of the mujahid character).

Assalam o Alaikum rahamutullahi wa barakuthu

Oh i get it now.

JazakAllah khair
 
Today I began to sketchup some ideas of Maps for Fursan al-Aqsa Training Missions. Besides the Campaign Mode, I will add a Training Mode for my game with a LOT of Cool Missions, inspired by Metal Gear Solid 2 VR Missions (Kill All, Stealth, Weapon Shooting and Variety).

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training_mission_VR_WIP_2-1.png
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training_mission_VR_WIP_4-1.png
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Assalam o Alaikum rahamutullahi wa barakuthu

These soldiers reminded me of CS:GO (Counter Strike Global Offensive)..

BTW after this game do you have any other future game? (Allah knows best)
 
Assalam o Alaikum rahamutullahi wa barakuthu

These soldiers reminded me of CS:GO (Counter Strike Global Offensive)..

BTW after this game do you have any other future game? (Allah knows best)

Salam Brother, whenever you work alone, is almost impossible to create all the 3D assets yourself. For these characters, I mixed body parts from different 3D characters I purchased on 3D Marketplaces (model packs). However, even then, I had a LOT of work to make these parts fit together, I had to change the models's shape, faces, and vertices to fit, also I created new textures on Photoshop.

By the way, that Israeli Hat I modelled by myself (I did turn the helmet in to that jew hat).

About other games, no, I don't know yet, as now I am focusing my mind and efforts on Fursan al-Aqsa.

Jazak Allah Khayr!
 
Salam Brother, whenever you work alone, is almost impossible to create all the 3D assets yourself. For these characters, I mixed body parts from different 3D characters I purchased on 3D Marketplaces (model packs). However, even then, I had a LOT of work to make these parts fit together, I had to change the models's shape, faces, and vertices to fit, also I created new textures on Photoshop.

Assalam o Alaikum rahamutullahi wa barakuthu.

I understood that being game developer is alot of work and time. But Allah will help you in sha Allah. All you need is put trust in Allah (it is part of faith)


JazakAllah khair
 
I decided to change my custom camera to make it look more similar to MetalGearSolid4. I am happy with the final result, so now my game has more of that MGS feeling! Next step will be add the iconic solid snake's crawling animation!

Fursan_alAqsa_Camera-1.png


MGS4_Camera-1.jpg
 

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