I am developing a game about Palestine Resistance

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Be like a Chameleon. Suprise your enemies by invading their base disguised as one of them, and kill them all without mercy! Just testing a new feature on #FursanAlaqsaGame for the stealth missions mode!

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Do you Remember? Who misses that Golden Era? Multiplayer Madness is Back on Fursan al-Aqsa!

The mayhem is coming soon to PC, PS3, Xbox360...

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I haven't read through the entire thread, but noticed a few replies that oppose this project. I'm not much of a gamer these days, but I personally don't see a problem with the concept behind it. The plot is pretty straight forward and the enemies in the game are the IDF, not the Jewish people. It just so happens that the IDF are made up of Jewish people. Over the years, there's been a pretty obvious agenda into implanting the idea that anyone who speaks against Jews, specifically Israel and the zionist ideology, are wrong. Not just wrong, but anti-semitic. What Israel has done is to also push the idea that they're a "Jewish state", so now, anyone who criticizes Israel is automatically anti-semitic. Regardless of how horrific their crimes are, you become a racist if you speak out against them. Pretty smart move if you ask me. Hell, just saying the word "Jew" in public can get people anxious. This is how far it's gone.

Since at least the 90s, there have been many games and movies released which portray the Arabs and even Muslims as enemies. Some people have made noise about these things and even slight changes have been made in some of the more controversial games, but overall, the idea behind them were pretty clear. The IDF and the Jewish state of Israel being portrayed as oppressors in a video game is not based on fantasy or based on hate towards a specific group of people or religion. Unfortunately, it is a reality.

In terms of the game itself, I think it's rather impressive what you were able to do by yourself in your spare time.
 
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I haven't read through the entire thread, but noticed a few replies that oppose this project. I'm not much of a gamer these days, but I personally don't see a problem with the concept behind it. The plot is pretty straight forward and the enemies in the game are the IDF, not the Jewish people. It just so happens that the IDF are made up of Jewish people. Over the years, there's been a pretty obvious agenda into implanting the idea that anyone who speaks against Jews, specifically Israel and the zionist ideology, are wrong. Not just wrong, but anti-semitic. What Israel has done is to also push the idea that they're a "Jewish state", so now, anyone who criticizes Israel is automatically anti-semitic. Regardless of how horrific their crimes are, you become a racist if you speak out against them. Pretty smart move if you ask me. Hell, just saying the word "Jew" in public can get people anxious. This is how far it's gone.

Since at least the 90s, there have been many games and movies released which portray the Arabs and even Muslims as enemies. Some people have made noise about these things and even slight changes have been made in some of the more controversial games, but overall, the idea behind them were pretty clear. The IDF and the Jewish state of Israel being portrayed as oppressors in a video game is not based on fantasy or based on hate towards a specific group of people or religion. Unfortunately, it is a reality.

In terms of the game itself, I think it's rather impressive what you were able to do by yourself in your spare time.

Assalamu Alaykum Wa Rahmat Allah Wa Barakatu

Masha Allah brother, you have spoken EVERYTHING, I think there is nothing more to say :)

Just for aditional information, I have recently added multiplayer support, for various reasons, first it is because it is fun to play with other friends, and second, to be some kinda "lighter". Yes, on the game campaign mode the player plays as a Palestininan Mujahid "Lone Wolf", which does not belong to any political group, or party, he is seeking avenge against Israel in a personal quest for revenge.

However, on the multiplayer, I have added many modes, including one mode on which one player plays as a palestinian mujahid and other as IDF. THIS BY NO WAY MEANS I SUPPORT ISRAEL KILLING PALESTINE, in the end, it is just a game, and I know that making a multiplayer mode will make the game appeal to more people.

This will be a comercial game, I would love to make it free for the sake of Allah and Palestine Cause, however, because of personal (financial) questions, I need to make this comercial to earn, Insha Allah, some profit.

Jazak Allah Khayr for your compliments.
 
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Fursan al-Aqsa Dev Blog #7 - Making Off SplitScreen Multiplayer

In this article I discuss the technical details of how I implemented the Multiplayer with SplitScreen for my game.

https://www.indiedb.com/games/fursa...dev-blog-7-making-off-splitscreen-multiplayer

It's worth a reading :D

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[TABLE="class: grid, width: 100%, align: center"]
[TR][TD]Fursan al-Aqsa Dev Blog #7 - Making Off SplitScreen Multiplayer news - Indie DB
In this article I discuss the technical details of how I implemented the Multiplayer with SplitScreen for my game....[/TD][/TR][/TABLE]
 
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Fursan al-Aqsa Dev Blog #8 - Enhanced Artificial Intelligence for Enemies

In this article I discuss the technical details of how I created various AI algorithms for my game entirely in Kismet, the Visual Programming Language of Unreal Engine 3.

https://www.indiedb.com/games/fursa...-enhanced-artificial-intelligence-for-enemies

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[TR][TD]Fursan al-Aqsa Dev Blog #8 - Enhanced Artificial Intelligence for Enemies news - Indie DB
In this article I discuss the technical details of how I created various AI algorithms for my game entirely in Kismet, the Visual Programming Language of Unreal Engine 3....[/TD][/TR][/TABLE]
 
#FursanAlaqsaGame meets @MortalKombat!

Can you guess what I am planning next to my game?Cheers!

#Blood #KnifeKills #FinishHim #FlawlessVictory #Fatality

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Hello guys! Just want to show off here something cool I created.

A cool HeadShots Counter for the Special Ops Mode.

The basic tech behind it is very simple.On the UnrealScript Class that control the enemy behaviour, I created a boolean variable called HeadShot. Then on the TakeDamage Event of the enemy UnrealScript Class I created a small function to detect which bone of the skeleton was hit by the weapon projectile (in case Head and Neck Bones).So whenever the weapon projectile hits the Head or Neck Bones, the boolean variable HeadShot is set to true (it begins the code as false).And then on Kismet there is a node which can read object properties (variables). So I simply added this node to read the variable HeadShot value, and if its true, I made increment in 1 another variable (kismet variable) which is the HeadShot Counter. So that means, each time the player shoots the head of the enemy. the HeadShot Counter will increment in one, so the player performs 3 headhsots on the enemy, the HeadShotCounter will be 3.Next step is add another counter to count total number of enemies on map. It begins by counting all enemies an add them to an array, and then add an event (Enemy Death), and each time this even occurs, one enemy will be removed fromt the array (ObjectList). So whenever this array becomes empty, that means we killed all enemyes. And after killing all the enemies, then we go there and check for the value of HeadShotsCounter variable. If I want the player to perform at least 10 HeadShots, I need to check if this variable is >= (bigger or equal) than 10. If yes, then the mission is accomplished. If it is < (less) than 10, then mission failed.It's that simple!Cheers!

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It is an interesting idea that I hope comes to fruition. I am not sure how a platform like Steam would react to a concept like yours but well wishes nonetheless.
 
Thanks brother for the compliments. I know about Steam Content Restriction, and it is because that I won't release on steam. I will release my game by myself, alone, Insha Allah.
 
Assalam o alaikum rahmatullahi wa Barakatuhu

I thought it was free to publish any type of games? I might be wrong

JazakAllah khair
 
Fursan al-Aqsa Episode 0 Weapons

Sharpen your Knife, lock and load your Gun, prepare yourself for the Battle. Holy War begins in March 2020.

Select your path towards Victory or Martyrdom, because the Houris (Maidens of Paradise) are waiting you.

Video: http://tiny.cc/mrnbkz

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Fursan al-Aqsa Dev Blog #9 - Making-Off Weapons and Projectile Physics

In this article I discuss the technical details of how I created the weapons of my game, and how I did the physics simulations for the projectiles using Unreal Script.

https://www.indiedb.com/games/fursa...g-9-making-off-weapons-and-projectile-physics

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[TR][TD]Fursan al-Aqsa Dev Blog #9 - Making-Off Weapons and Projectile Physics feature - Indie DB
In this article I discuss the technical details of how I created the weapons of my game, and how I did the physics simulations for the projectiles using Unreal Script....[/TD][/TR][/TABLE]
 
Assalamu Alaykum Brothers.

I know there are almost two weeks without any updates, but be sure I am working, and VERY HARD to finish and release the first episode untill the end of this month.However, because I have published about my game on almost 100 sites, which I need to keep updated, I only publish whenever I have some significant updates.

But here on twitter (https://twitter.com/UdkUltimate) and also on IndieDB (https://www.indiedb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque) I always post at least a new screenshot of some feature I am developing/improving.

From since my last update about the Weapons, I have done basically two things.I created a new custom AI Class especially for knife kills game mode. Now you can approach the enemy from behind without being spotted, however, if you touch the enemy, or stay a long time behind him, he will realize it and shoot at you. This was done mixing Kismet (the Blueprints of UE3) with UnrealScript. I even created a custom field of view to the enemy using a trigger volume.

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Also, I am remaking the Knife Kills System, with updated character animations and a brand new camera animation, on the best Mortal Kombat X style. It even has the X-Ray effect!

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I was thinking on releasing those test maps (with blue/white checkboard) from since last week, for people test the game, however, I think that these don't reflect the final game quality and may even harm this project.

As I said before, I will ask a very small value (something like U$ 2.00) for each episode, because I am in strong need to earn some profit (my financial conditions are very bad at the moment).

So it's for that reason that I prefeer release each episode on it's complete state, with fully textured maps, animations, mission objectives, and so on, for making this game worth the price. I know that even for a small price like this, people want a complete product, a fully working game, not just a "developer" bugged version of the game.I hope you all understand the reason why I delayed a while the release of this game.

Jazakom Allah Khayr for all this support and interest on my game.

Cheers and until next update!
 

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